Career Objective 

     Seeking a character modeling position in a company where I can utilize my 3D modeling and creative skills to
     produce quality models.


Education

    
     M.A. (With Honors)   
     Character Modeling, 2008
 
    
Academy of Arts University, San Francisco, CA
     Advanced courses in 3D Modeling & Sculpture. 

     
     B.F.A
.
     3D Generalist, 2005
    
Academy of Arts University, San Francisco, CA 
    
Courses taken: Advance Lighting, Organic Modeling, Texture and Lighting, and Modeling/Texturing for video games.


Experience


      Academy of Arts University
      Freelance 2006

      Developing 3D character modeling DVDs for students.  Teaching students how to model high and low poly characters 
      for video games and film.



Software


     * Pixologic ZBrush
     * Autodesk Maya, including mental ray
     * Headus UVLayout
     * Adobe Photoshop, After Effects
     * Maxon Body Paint 3D


Skills 


     * Able to create hi to low poly 3D models ranging from organic to hard surface   Also knowledgeable with nurbs
       modeling and sub-division.
     * Supporting skills on texture creation, uv layout, lighting, and rendering.
     * Able to work from concept art and picture references.
     * Strong photoshop skills.
     * Knowledge of human anatomy and the understandings of it.
     * Traditional figure drawing, and sculpting skills.


Awards


      * Academy of Art Spring Show 2008 received 1st prize for character texturing. 
      * Academy of Art Spring Show 2005 received 1st prize for 3D lighting.     



All contents copyright © 2009 Imran Khalique ALL RIGHTS RESERVED.
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