All contents copyright © 2011 Imran Khalique ALL RIGHTS RESERVED.
Experience
05/11-01/12 Rivet Games
Modeling & Texturing
Created 3D assets for Facebook Game "Pet Tales"
08/09 - 09/10 EVEO, Digital Marketing | Pharmaceutical Industry, San Francisco, CA
Modeling & Texturing
Temp
09/06 - 12/06 Academy of Arts University, San Francisco, CA
Modeling
Freelance
Developed 3D character modeling video tutorials for students.
Education
August 2008 Academy of Arts University, San Francisco, CA
M.A (with Honors)
Main Focus : Character Modeling | Figure Sculpture
June 2005 Academy of Arts University, San Francisco, CA
B.F.A
Main Focus : 3D Modeler | Texture Painting
Software
ᴥ Autodesk Maya
ᴥ Pixologic Zbrush
ᴥ Headus UVlayout
ᴥ Maxon BodyPaint 3D
ᴥ Adobe Photoshop, Illustrator, Premiere, and After Effects
Skills
ᴥ Can create hi to low poly 3D models ranging from organic to hard surface.
ᴥ Also knowledgeable with nurbs modeling and sub-division.
ᴥ Supporting skills on texture painting, UV layout, lighting, and rendering.
ᴥ Able to work from concept art and picture references.
ᴥ Strong Photoshop skills.
ᴥ Strong traditional figure sculpting skills.
ᴥ Knowledge of human anatomy.
Activities and Awards
Academy of Art Spring Show 2008 received 1st place for character texturing
Academy of Art Spring Show 2005 received 1st place for CG lighting.
References Available upon request
RESUME