RESUME
Experience
Hogarth Worldwide, Cupertino, CA 01/17 - Present
CG Production Artist
Lighting and rendering high quality product imagery with creative direction from Art Directors. Retouching rendered images using NUKE and Photoshop. Working with leads and supervisors to deliver final product.
Client: APPLE
SCHAWK!, Cupertino, CA 1/16 - 12/16
CG Production Artist
Lighting and rendering high quality product imagery with creative direction from Art Directors.
Client: APPLE
Contractor/Freelance 3/13 - 10/15
CG Generalist/Look Dev
Fantasy Flight Games: Developed 3D character models for 3D printing. Incorporating them in tabletop board games.
Anki (Battle and Race Robotics): Modeled and textured vehicles for testing on mobile devices.
Global Winter Wonderland (ICEG): Developed 3D Models from concepts. The 3D models were used to get a better visual to create a real display version.
PBHS Inc.: Modeled, textured and lighting realistic/detailed teeth and gums for an animation for a dental implant procedure.
Rivet Games, San Francisco, CA 02/11 - 01/12
CG Generalist/Look Dev
Creating organic and hard surface assets. Hand painting textures, lighting and rendering.
EVEO, Digital Marketing | Pharmaceutical Industry, San Francisco, CA 05/09 - 09/10
CG Generalist/Look Dev
Creating 3D high res models, ranging from hard surface to organic. Lighting, rendering, and retouching for advertising/marketing.
Education
M.F.A 2008
3D Artist
Academy of Arts University, San Francisco, CA
B.F.A 2005
3D Generalist
Academy of Arts University, San Francisco, CA
Software Knowledge
Skills
Hogarth Worldwide, Cupertino, CA 01/17 - Present
CG Production Artist
Lighting and rendering high quality product imagery with creative direction from Art Directors. Retouching rendered images using NUKE and Photoshop. Working with leads and supervisors to deliver final product.
Client: APPLE
SCHAWK!, Cupertino, CA 1/16 - 12/16
CG Production Artist
Lighting and rendering high quality product imagery with creative direction from Art Directors.
Client: APPLE
Contractor/Freelance 3/13 - 10/15
CG Generalist/Look Dev
Fantasy Flight Games: Developed 3D character models for 3D printing. Incorporating them in tabletop board games.
Anki (Battle and Race Robotics): Modeled and textured vehicles for testing on mobile devices.
Global Winter Wonderland (ICEG): Developed 3D Models from concepts. The 3D models were used to get a better visual to create a real display version.
PBHS Inc.: Modeled, textured and lighting realistic/detailed teeth and gums for an animation for a dental implant procedure.
Rivet Games, San Francisco, CA 02/11 - 01/12
CG Generalist/Look Dev
Creating organic and hard surface assets. Hand painting textures, lighting and rendering.
EVEO, Digital Marketing | Pharmaceutical Industry, San Francisco, CA 05/09 - 09/10
CG Generalist/Look Dev
Creating 3D high res models, ranging from hard surface to organic. Lighting, rendering, and retouching for advertising/marketing.
Education
M.F.A 2008
3D Artist
Academy of Arts University, San Francisco, CA
B.F.A 2005
3D Generalist
Academy of Arts University, San Francisco, CA
Software Knowledge
- Maya
- Zbrush
- V-Ray
- Arnold
- Photoshop
- NUKE
Skills
- CG Lighting and Rendering
- Able to create hi to low poly 3D models ranging from organic to hard surface.
- Supporting skills on texture creation, UV layout.
- Look Development
- Image Retouching
- Able to work from concept art and picture references.
- Good eye for layout and design.
- Strong organizational skills.
- Hardworking, goal and detail oriented, quick learner, adaptable and self-motivated.